Skyforgedrift Demo
Added code FORGEFIRST (500 Embers) and moved LAUNCHDAY to expired.

Skyforge Drift fuel calculator

Updated Sources (1)

Enter the route length and your ship: the calculator shows fuel cells to load and the Ember profit after fuel. A headwind adds 25%.

km

Ship class
  • Hauler
  • Brawler
  • Racer
  • Scout
Wind
  • Calm
  • Tailwind
  • Headwind

Fuel cells to load

22cells

Fuel cost

198Embers

Profit after fuel

1,482Embers

Fuel use per 10 km: Racer 1.2 cells, Scout 1.0, Brawler 1.5, Hauler 1.8. Cargo pays 14 Embers per km; one fuel cell costs 9 Embers.

How it works

How to use it. Type the route length from the contract board, pick the ship you are flying and the wind shown on the departure gate. The numbers update as you type.

How the numbers are worked out. Fuel per 10 km depends on ship class: Racer 1.2 cells, Scout 1.0, Brawler 1.5, Hauler 1.8. A tailwind multiplies that by 0.85 and a headwind by 1.25. The result is rounded up, because you can only load whole cells.

Ship classCells per 10 km120 km, calm
Scout1.012
Racer1.215
Brawler1.518
Hauler1.822

Profit is the cargo payout (14 Embers per km) minus 9 Embers for every cell you load. Running out of fuel mid-route forfeits the payout, so load the number shown, not less.

FAQ

Do Haulers really make more money?

Per trip, no: they burn the most fuel. They win on longer routes because cargo pays per km while their hull survives the storms that end other ships' runs.

Does wind change during a cargo run?

Not in early access. The wind shown on the departure gate holds for the whole route.

Sources

  1. Demo studio (fictional)Cargo contracts explainedchecked Nov 4, 2026